/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       adv_magi_eye.h

	$Header: /game/adv_magi_eye.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( ADV_MAGI_EYE_H_INCLUDED )
#define ADV_MAGI_EYE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "stationary_adventure_object.h"

struct t_map_rect_2d;
// ---------------------------------------------------------------
// shipyard adventure object
// ---------------------------------------------------------------

class t_adv_magi_eye : public t_stationary_adventure_object
{
public:
	t_adv_magi_eye(  std::string const& model_name );
	virtual void	place( t_adventure_map &map, t_adv_map_point const&	point );
};

inline t_adv_magi_eye::t_adv_magi_eye( std::string const& model_name )
	:	t_stationary_adventure_object( model_name )
{
}

typedef std::vector<t_adv_magi_eye>	t_adv_magi_eye_list;


#endif // !defined( ADV_MAGI_EYE_H_INCLUDED )
